Closed Decks
Closed Decks are ready-made 20-card decks with a fixed list balanced by rarity. There are 64: 56 regional decks (seven per region) and 8 starter decks. They are used in Best-of-3 series and are collected separately from your individual cards: owning a closed deck does not add cards to your collection, and your collection never changes the deck.
Rarities and balance
Each region has three common, two rare, one epic and one legendary deck. Rarer decks contain more rare, epic and legendary cards, but every deck keeps a playable cost curve, with cheap cards for the opening and a key combo. Each list was tuned over thousands of simulated matches so that decks of the same rarity stay close to a 50% win rate against each other.
How to get them
- By beating each region's final champion in the campaign: every win, at most once every 24 hours per region, draws a deck from that region — 60% common, 25% rare, 10% epic, 5% legendary.
- By buying them in the shop's Decks tab. Only the first copy of each deck can be bought, and legendary decks require beating that region's champion.
- By receiving your element's starter deck when you begin.
Prices, sales and bonus
If a draw repeats a deck you already own, the extra copy can be sold from your collection. The last copy is never sold, so you never lose a deck by mistake.
- Common: buy 2,000 coins · duplicate sale 800 coins · Best-of-3 bonus 0%
- Rare: buy 600 gems · duplicate sale 1,500 coins · Best-of-3 bonus 0%
- Epic: buy 1,200 gems · duplicate sale 3,000 coins · Best-of-3 bonus 2%
- Legendary: buy 2,500 gems · duplicate sale 6,000 coins · Best-of-3 bonus 5%
Use in Best-of-3
To enter a series you need at least three different Closed Decks, one per round. The server checks that the decks are yours and distinct, and builds the cards with the rarity bonus (common 0%, rare 0%, epic 2%, legendary 5%). Card mastery does not apply in these rounds.
Starter decks
There are 8 starter decks, one per element. You receive the one for the element you choose at the start. They cannot be bought or sold.
- First Lessons: Fire — The first Fire pact begins an elemental journey.
- First Lessons: Water — The first Water pact begins an elemental journey.
- First Lessons: Air — The first Air pact begins an elemental journey.
- First Lessons: Earth — The first Earth pact begins an elemental journey.
- First Lessons: Nature — The first Nature pact begins an elemental journey.
- First Lessons: Electric — The first Electric pact begins an elemental journey.
- First Lessons: Shadow — The first Shadow pact begins an elemental journey.
- First Lessons: Light — The first Light pact begins an elemental journey.
All regional decks
- Starting Village: Apprentice Circle (Common, Fire/Water); First Light Trails (Common, Fire/Water); Watch of Eight Flames (Common, Fire/Water); Crossroads Pact (Rare, Fire/Water); Courtyard Voices (Rare, Fire/Water); Founders Seal (Epic, Fire/Water); Dawn Crown (Legendary, Fire/Water).
- Whispering Forest: Watchful Roots (Common, Nature/Earth); Granite Sprout (Common, Nature/Earth); Fern Trail (Common, Nature/Earth); Moss Rampart (Rare, Nature/Earth); Whispering Sap (Rare, Nature/Earth); Heart of the Woodland (Epic, Nature/Earth); Throne of the Old Root (Legendary, Nature/Earth).
- Crystal Coast: Dawn Foam (Common, Water/Light); Crystal Beacon (Common, Water/Light); Tidal Net (Common, Water/Light); Silver Tide (Rare, Water/Light); Reef Watch (Rare, Water/Light); Song of the Current (Epic, Water/Light); Scepter of the Depths (Legendary, Water/Light).
- Crimson Volcano: Stone Ember (Common, Fire/Earth); Scarlet Forge (Common, Fire/Earth); Marching Ash (Common, Fire/Earth); Magma Veins (Rare, Fire/Earth); Glowing Rampart (Rare, Fire/Earth); Crater Pulse (Epic, Fire/Earth); Obsidian Crown (Legendary, Fire/Earth).
- Thunder Peaks: Highland Spark (Common, Electric/Air); Thunder Sentinel (Common, Electric/Air); Escarpment Winds (Common, Air/Electric); Thundering Fury (Rare, Electric/Air); Storm Wings (Rare, Air/Electric); Lightning Song (Epic, Electric/Air); Scepter of Split Skies (Legendary, Electric/Air).
- Golden Desert: Watchful Dunes (Common, Earth/Fire); Oasis Ember (Common, Earth/Fire); Sand Rampart (Common, Earth/Fire); Dune Pact (Rare, Earth/Fire); Horizon Forge (Rare, Earth/Fire); Seal of the Old Sun (Epic, Earth/Fire); Throne of Living Sands (Legendary, Earth/Fire).
- Shadow Marsh: Ebony Mist (Common, Shadow/Water); Silent Tide (Common, Shadow/Water); Marsh Lantern (Common, Shadow/Water); Dark Current Veil (Rare, Shadow/Water); Reflection Pact (Rare, Shadow/Water); Heart of the Mire (Epic, Shadow/Water); Scepter of the Sunken Night (Legendary, Shadow/Water).
- Celestial Citadel: Celestial Watch (Common, Light/Air); Dawn Courtyard (Common, Light/Air); Belfry Winds (Common, Air/Light); First Light Lance (Rare, Light/Air); Tower Choir (Rare, Light/Air); Firmament Wings (Epic, Air/Light); Daybreak Throne (Legendary, Light/Air).